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Extrication
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Devlog
Final Devlog - Testing
May 30, 2025
by
Ugly 2
#devlog
Shot Count During the formal testing session, it was suggested that I add a shots fired to kills ratio. I thought it was a cool idea, so I set to work. Pictured above: Shots fired count (displayed at...
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Documentation + User Guide
May 29, 2025
by
Ugly 2
Differences From Concept There are a few key differences between the original concept and the final game: There are multiple enemy types (I only planned to have one - though I didn't say so in the Con...
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Devlog 5 - Polish and UI
May 23, 2025
by
Ugly 2
#devlog
Overview Since the last devlog, the game has essentially been completed. There are 3 enemies, 6 full levels, 3 music tracks and a functional narrative (among other things). New Enemy Types Pictured ab...
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Devlog 4 - Graphics
May 16, 2025
by
Ugly 2
#devlog
Overview Extrication's presentation has been completely overhauled. I have added better animations, enemy art, corpse art, hostage variation, screenshake, more tiles, props, a non-awful UI, a very bas...
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Devlog 3 - Enemies and Interaction
April 29, 2025
by
Ugly 2
#devlog
Overview Since the last devlog, I have added combat, enemy soldiers, friendly soldiers, hostages, a faction-based targeting system, corpses, and game states (win/lose). Modular Entity Design I have de...
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Devlog 2 - Basic Level Blocking
April 24, 2025
by
Ugly 2
#devlog
I have blocked out a basic office level with two enemies and a hostage in the large lounge area at the end. Once all the props and entities are added I will add them to this test scene. The camera has...
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Devlog 1 - Player Movement
April 17, 2025
by
Ugly 2
#devlog
For Extrication's player movement, I have created a basic 8-directional system controlled with WASD (as is standard in the top-down shooter genre). Acceleration and friction/damping/deceleration are u...
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Extrication - Game Concept Devlog
April 09, 2025
by
Ugly 2
Concept Statement Extrication is a hostage-rescue top-down shooter that pits you alone against a global crime syndicate. Genre(s) Top-down-shooter, action, real-time Influences Games that have influen...
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