Extrication
Input | Action |
W, A, S, D | Movement |
Mouse Motion | Aim |
Left Mouse Button | Shoot, Select |
Space | Skip Cutscene |
Instructions:
- Save hostages by standing on them.
- Shoot enemies to kill them.
- Don't kill hostages.
- Kill all enemies and save all hostages to win.
Difficulty Settings:
- Easy: Slower projectiles
- Normal: Default
- Hard: Faster projectiles, limited shots
Font is Pixel Operator.
No generative AI was used in the making of this project.
Updated | 28 days ago |
Status | In development |
Platforms | HTML5 |
Author | Ugly 2 |
Genre | Action |
Made with | Unity |
Tags | 2D, Crime, Difficult, Fast-Paced, Pixel Art, Top-Down, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Final Devlog - Testing28 days ago
- Documentation + User Guide29 days ago
- Devlog 5 - Polish and UI35 days ago
- Devlog 4 - Graphics42 days ago
- Devlog 3 - Enemies and Interaction58 days ago
- Devlog 2 - Basic Level Blocking64 days ago
- Devlog 1 - Player Movement71 days ago
- Extrication - Game Concept Devlog79 days ago
Comments
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What a fantastic game. The difficulty level of the one-shot one-kill is just right even for a bad player like me, situated within a really well executed art style. Often times completely top-down sprites on characters with guns end up looking very average, but this game has bucked the trend and made the style look just right. Evokes memories of early GTA games.
Maybe just maybe some mechanics around limited ammo, or picking up a better gun would have given this game even more of a boost, but at least having that variation on the enemies was great. The game is complete with cutscenes, and a great complete environment with the police cars outside, and the dialogue from the hostages. The physics and animation of characters smashing into walls/through glass is sublime, great work.
A worthy addition to the UTAS GOAT collection, well done!